Abstract
In this chapter we will be creating class diagrams for the following actors in our game: our game, the player, the phaser engine, and the controls. Code for this chapter is found on GitHub. (Considering you have the project running you can then checkout chapter/2 branch.)
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© 2019 Oscar Lodriguez
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Lodriguez, O. (2019). Orchestrating Our Domain Model. In: Let’s Build a Multiplayer Phaser Game. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4249-0_3
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DOI: https://doi.org/10.1007/978-1-4842-4249-0_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4248-3
Online ISBN: 978-1-4842-4249-0
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