Abstract
This chapter will focus on creating a simple turn-based multiplayer game building on all the knowledge that we have gained through the exercises in the previous chapters. We will start by writing a simple flow chart to map out all the possible logical states and scenes for our game and then continue to work on building a simple server in NodeJS and a client using GameMaker Studio’s network capabilities.
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© 2018 Yadu Rajiv
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Rajiv, Y. (2018). Building the Multiplayer Game. In: Developing Turn-Based Multiplayer Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3861-5_6
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DOI: https://doi.org/10.1007/978-1-4842-3861-5_6
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3860-8
Online ISBN: 978-1-4842-3861-5
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