Abstract
This chapter will introduce some new concepts, the most important of which is using code in a Step Event instead of separate events for things like collisions or key presses. It will also show more things you can do with parent objects and by using sprite control. As per the previous chapter, this game will be made in stages, with save points where you can check the game. To save you time, the sprites have been optimized and are ready to import without changes, other than setting the sprite origins.
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© 2018 Ben Tyers
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Tyers, B. (2018). Platform Game. In: Practical GameMaker Projects. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3745-8_7
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DOI: https://doi.org/10.1007/978-1-4842-3745-8_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3744-1
Online ISBN: 978-1-4842-3745-8
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