Abstract
In this chapter, you will make a basic Snake game. Doing so will introduce you to using sounds and music as well as some important programming fundamentals such as enums and sprite manipulation. It will also build upon and reinforce what you learned in Chapters 1 and 2.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsAuthor information
Authors and Affiliations
Rights and permissions
Copyright information
© 2018 Ben Tyers
About this chapter
Cite this chapter
Tyers, B. (2018). Snake. In: Practical GameMaker Projects. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3745-8_3
Download citation
DOI: https://doi.org/10.1007/978-1-4842-3745-8_3
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3744-1
Online ISBN: 978-1-4842-3745-8
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)