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In-game Bots

  • Ilya Shpigor
Chapter
  • 1.2k Downloads

Abstract

We will consider in-game bots in this chapter. First, we will get an overview of the tools that are often used for analyzing the process memory. Then we will consider a memory structure of a typical Windows process. We will learn how to search, read, and write specific variables in this memory. We will develop a sample bot for the game Diablo 2. Finally, we will consider the protection algorithms against in-game bots.

Copyright information

© Ilya Shpigor 2018

Authors and Affiliations

  • Ilya Shpigor
    • 1
  1. 1.St. Petersburg, c.St-PeterburgRussia

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