Abstract
This last chapter is an introduction to the 3D capabilities of Processing. Just as Processing provides ways to draw in the plane, we can build a sketch with objects that are rendered in space; that is, three dimensions. It is important to recall that once things have been drawn in the Processing window, any notion of how the pixels were colored is not maintained. That is why the coding has to keep track of food items and snake segments and rock, slingshot, and chicken, drawing them again as required. Processing does not provide a 3D modeling system, but the facilities provide considerable power. With that in mind, in this chapter, we’ll review and work with two 3D sketches.
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© 2018 Jeanine Meyer
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Meyer, J. (2018). 3D. In: Programming 101. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3697-0_10
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DOI: https://doi.org/10.1007/978-1-4842-3697-0_10
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Publisher Name: Apress, Berkeley, CA
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