Abstract
The goal of this chapter is to get you started. The programming example will be a static drawing of two cartoonish figures, as shown in Figure 1-1. Be aware that the examples in subsequent chapters will increase in complexity, as we will be producing programs that are highly interactive and, possibly, involving random effects, reading files, and exhibiting behavior based on various conditions.
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© 2018 Jeanine Meyer
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Meyer, J. (2018). Basics. In: Programming 101. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3697-0_1
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DOI: https://doi.org/10.1007/978-1-4842-3697-0_1
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