Abstract
This chapter describes every step in the execution of shaders, including how they hook into the graphics pipeline.
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© 2018 Claudia Doppioslash
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Doppioslash, C. (2018). The Graphics Pipeline. In: Physically Based Shader Development for Unity 2017. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3309-2_3
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DOI: https://doi.org/10.1007/978-1-4842-3309-2_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3308-5
Online ISBN: 978-1-4842-3309-2
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