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The Graphics Pipeline

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Physically Based Shader Development for Unity 2017
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Abstract

This chapter describes every step in the execution of shaders, including how they hook into the graphics pipeline.

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© 2018 Claudia Doppioslash

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Doppioslash, C. (2018). The Graphics Pipeline. In: Physically Based Shader Development for Unity 2017. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3309-2_3

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