Abstract
In the previous chapter, we introduced many of the concepts necessary to develop real-time lighting shaders. In this chapter, I’ll get you started with the practical side of shader development in Unity. You’ll install Unity (if you haven’t done so already) and learn how the shader editing workflow works in Unity. To do that, we’ll create a basic project and write a simple shader, so you can put into practice some of the things that you learned in the last chapter.
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© 2018 Claudia Doppioslash
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Doppioslash, C. (2018). Your First Unity Shader. In: Physically Based Shader Development for Unity 2017. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3309-2_2
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DOI: https://doi.org/10.1007/978-1-4842-3309-2_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3308-5
Online ISBN: 978-1-4842-3309-2
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