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Complexity and Ubershaders

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Physically Based Shader Development for Unity 2017
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Abstract

As you may well have noticed from the chapter on hacking a custom lighting model within the Standard shader, once you start to build up functionality upon functionality and need to support many different platforms with very different capabilities, the complexity of shader code can get very high, very fast.

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© 2018 Claudia Doppioslash

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Doppioslash, C. (2018). Complexity and Ubershaders. In: Physically Based Shader Development for Unity 2017. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3309-2_16

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