Abstract
While chasing down physically based perfection, the user experience from the point of view of the artists is something that's easy to overlook. Complex BRDFs have complex settings, and the artists whom you're going to give the shaders are not likely to know as much as you do about how to use them.
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© 2018 Claudia Doppioslash
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Doppioslash, C. (2018). Making Shaders Artists Will Use. In: Physically Based Shader Development for Unity 2017. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3309-2_15
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DOI: https://doi.org/10.1007/978-1-4842-3309-2_15
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3308-5
Online ISBN: 978-1-4842-3309-2
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