Abstract
At this point, you have the glimmerings of a bowling game, or at least a scene in the Unity Editor where the player can roll the ball around on the floor. But the game won’t look like a bowling game until it at least has bowling pins. That will be remedied in this chapter and involve more Unity physics, including collisions between Rigidbody components (among the ball and pins) and compound colliders (to accommodate the shape of a bowling pin). On top of that, you’ll add collision-based sound effects so the game will sound like a bowling game.
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© 2017 Allan Fowler and Philip Chu
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Fowler, A., Chu, P. (2017). Let’s Bowl! Advanced Physics. In: Learn Unity 2017 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3174-6_7
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DOI: https://doi.org/10.1007/978-1-4842-3174-6_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3173-9
Online ISBN: 978-1-4842-3174-6
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