Abstract
Playing Trash Cat was fun, but this book is about making games in Unity, not playing games in Unity! Finally, it's time to get started in game development. It's a long journey starting from nothing and ending up with a playable game, and this is the beginning. In this chapter, you'll start with an empty scene in the Unity Editor and populate it with the basic building blocks of a 3D environment: models, textures, lights, a sky, and a camera.
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© 2017 Allan Fowler and Philip Chu
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Fowler, A., Chu, P. (2017). Making a Scene. In: Learn Unity 2017 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3174-6_3
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DOI: https://doi.org/10.1007/978-1-4842-3174-6_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3173-9
Online ISBN: 978-1-4842-3174-6
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