Abstract
Although your bowling game is up and running on iOS, it’s not quite in a playable state because you don’t have any working player controls. That brings me to the issue of input handling, which is perhaps the most obvious difference between desktop and mobile games.
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© 2017 Allan Fowler and Philip Chu
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Fowler, A., Chu, P. (2017). Handling Device Input. In: Learn Unity 2017 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3174-6_13
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DOI: https://doi.org/10.1007/978-1-4842-3174-6_13
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3173-9
Online ISBN: 978-1-4842-3174-6
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