Abstract
You have seen examples of code, Xcode, and a storyboard in Chapters 11 and 12. In those cases as well as in the Swift playgrounds in other chapters, you can see code and principles of design and implementation. This chapter is different in that it does not focus on how to do one thing. Rather, this chapter walks through a real-life sequence of implementation questions and solutions. You can see how an interface evolves and how to look at it not as just a pretty picture but as something that is useful in conveying information and helping people work with an app that becomes useful to them.
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© 2018 Jesse Feiler
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Feiler, J. (2018). Graphics and Visualization Techniques and Problems. In: Learn Computer Science with Swift. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3066-4_14
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DOI: https://doi.org/10.1007/978-1-4842-3066-4_14
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-3065-7
Online ISBN: 978-1-4842-3066-4
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