Abstract
In this chapter, you’ll build your very first holographic experience. We’ll begin by setting up Unity for holographic development using the HoloToolkit. After creating our first hologram, we’ll test our app by deploying directly to our HoloLens using Visual Studio. We’ll also test the app using Unity’s holographic remoting and holographic simulation. I also discuss ways to create or find your own holograms (3D models) for your project.
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© 2017 Sean Ong
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Ong, S. (2017). Creating Your First Hologram. In: Beginning Windows Mixed Reality Programming. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2769-5_3
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DOI: https://doi.org/10.1007/978-1-4842-2769-5_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2768-8
Online ISBN: 978-1-4842-2769-5
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