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Introduction to A-Frame

  • Srushtika Neelakantam
  • Tanay Pant
Chapter

Abstract

In this chapter, you will learn about the A-Frame library for WebVR development. Specifically, you’ll learn how to use the various components and building blocks of A-Frame, cache assets for better performance, apply textures to objects, control the lighting and cameras, and run WebVR applications on your system.

Keywords

Virtual Reality Scene Graph Content Delivery Network Inspector Tool Virtual Reality Experience 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Srushtika Neelakantam and Tanay Pant 2017

Authors and Affiliations

  • Srushtika Neelakantam
    • 1
  • Tanay Pant
    • 2
  1. 1.BangaloreIndia
  2. 2.GhaziabadIndia

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