Skip to main content

Adding More Game Elements: Springs, Moving Platforms, AI, and More

  • Chapter
  • First Online:
Learn Unity for Android Game Development
  • 2530 Accesses

Abstract

You’ve spent the last few chapters working hard to create a working game world. You’ve developed the engine, created save files, and made your character move and interact with the world the way they should. Hopefully, you’ve had fun doing it, but it’s probably felt a little challenging and quite technical at points along the way.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Adam Sinicki

About this chapter

Cite this chapter

Sinicki, A. (2017). Adding More Game Elements: Springs, Moving Platforms, AI, and More. In: Learn Unity for Android Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2704-6_9

Download citation

Publish with us

Policies and ethics