Abstract
A lot of this book is optional. Really, you’re already at a point where you can build a nearly-finished game. It now runs on Android, it has animations and sound, and by extrapolating from what you’ve already learned, you can probably create a bunch of new elements and wrap it up into a “complete” game. Of course, I hope you’ll stick with me until the end, because as I think it will result in a better finished product and more coding knowledge for you. (Plus you’ll learn how to build virtual reality apps.)
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© 2017 Adam Sinicki
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Sinicki, A. (2017). Expanding the Game World with Checkpoints, Levels, and Save Files. In: Learn Unity for Android Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2704-6_8
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DOI: https://doi.org/10.1007/978-1-4842-2704-6_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2703-9
Online ISBN: 978-1-4842-2704-6
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