Abstract
To change the volume of a music track depending on how far the player is from another object: the farther away, the lower the volume
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© 2017 Ben Tyers
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Tyers, B. (2017). Audio Volume Change Based on Distance. In: GameMaker: Studio 100 Programming Challenges. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2644-5_5
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DOI: https://doi.org/10.1007/978-1-4842-2644-5_5
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2643-8
Online ISBN: 978-1-4842-2644-5
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