Abstract
To create a horizontally movable player, and barrels that fall from the top of the screen. Increase the frequency of the barrels as the game progresses.
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© 2017 Ben Tyers
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Tyers, B. (2017). Dodge the Barrels. In: GameMaker: Studio 100 Programming Challenges. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2644-5_42
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DOI: https://doi.org/10.1007/978-1-4842-2644-5_42
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2643-8
Online ISBN: 978-1-4842-2644-5
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