Abstract
Previous chapters covered using Windows via the traditional mouse and keyboard combo, touch gestures, and the IoT. Now let’s venture into wearable devices. Wearable devices are devices you wear everyday–on your wrist as in fitness bands or your head as in virtual, augmented, and mixed reality headsets. In other words, these devices attach to your body. You will first look into 3D and how 3D works. After you have learned the underlying principles and theories, we will discuss how to build holographic applications using Visual Studio.
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© 2017 Ayan Chatterjee
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Chatterjee, A. (2017). Wearables. In: Building Apps for the Universal Windows Platform. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2629-2_7
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DOI: https://doi.org/10.1007/978-1-4842-2629-2_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2628-5
Online ISBN: 978-1-4842-2629-2
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