Abstract
In the early days, games were hard to make, but in recent years lots of 2D and 3D frameworks and tools have evolved that simplify game development and enable developers to produce high-quality games quickly. Cocos is a game engine that is widely used for making 2D games. Over the years, Cocos has established a solid foundation among developers. Many popular games in the market are made using Cocos. In 2010, Cocos2d-x, which is the C++ port of Cocos2D, was introduced. This enabled developers to make cross-platform 2D games. After that, Cocos2d-js, which is the JavaScript port of Cocos2d, was introduced, enabling developers to produce browser-based games as well as cross-platform native games that use JSB.
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© 2016 Hemanth Kumar
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Kumar, H., Rahman, A. (2016). Getting Started. In: Rapid Game Development Using Cocos2d-JS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2553-0_1
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DOI: https://doi.org/10.1007/978-1-4842-2553-0_1
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