Abstract
Game loops are an essential part of every game. In this chapter, we’re going to set the stage for our game by creating a solid workflow and environment. We’ll see a few helpful libraries and render our first game character. This is gonna be fun!
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© 2016 Christopher Pitt
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Pitt, C. (2016). The Game Loop. In: Making Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2493-9_2
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DOI: https://doi.org/10.1007/978-1-4842-2493-9_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2492-2
Online ISBN: 978-1-4842-2493-9
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