Abstract
In this chapter, we work on developing apps with it. Our primary target is to see the features of the engine and how we can take advantage of them.
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© 2016 Abhishek Nandy and Debashree Chanda
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Nandy, A., Chanda, D. (2016). Getting into Development with Platino Game Engine. In: Beginning Platino Game Engine. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2484-7_4
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DOI: https://doi.org/10.1007/978-1-4842-2484-7_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2483-0
Online ISBN: 978-1-4842-2484-7
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