Abstract
We began the book by learning about the concept of experiential learning (EL) and its effectiveness over conventional methods in the first chapter. We then leveraged EL through the game-based approach to learn, adopt, deploy, and deliver scenarios in IT. In this concluding chapter, I intend to motivate you to apply your learning so far, and I begin by expanding on the brief for four scenarios, then experiment by making changes to the games; finally, we graduate to experiencing the learning gained by designing new games for scenarios.
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© 2016 Shreekant W Shiralkar
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Shiralkar, S.W. (2016). Putting It All Together. In: IT Through Experiential Learning. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2421-2_8
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DOI: https://doi.org/10.1007/978-1-4842-2421-2_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2420-5
Online ISBN: 978-1-4842-2421-2
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