Abstract
Most casual games will have some sort of health, lives, or score system. Players usually start off with full health and lose some of it when they get hit by an enemy bullet, land on spikes, or collide with something they shouldn’t. Once a player loses all their health, they usually lose a life and are transported back in the level to a re-spawn site. Different games have different goals, though with a lot of them the aim is to achieve the highest score possible. Fortunately GameMaker: Studio makes it really easy to set up such a system described above.
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© 2016 Ben Tyers
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Tyers, B. (2016). Health, Lives, and Score. In: Practical GameMaker: Studio. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2373-4_8
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DOI: https://doi.org/10.1007/978-1-4842-2373-4_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2372-7
Online ISBN: 978-1-4842-2373-4
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