Health, Lives, and Score

  • Ben Tyers
Chapter

Abstract

Most casual games will have some sort of health, lives, or score system. Players usually start off with full health and lose some of it when they get hit by an enemy bullet, land on spikes, or collide with something they shouldn’t. Once a player loses all their health, they usually lose a life and are transported back in the level to a re-spawn site. Different games have different goals, though with a lot of them the aim is to achieve the highest score possible. Fortunately GameMaker: Studio makes it really easy to set up such a system described above.

Keywords

Collision Event Score Collision Player Object Drop Action Casual Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

©  Ben Tyers 2016

Authors and Affiliations

  • Ben Tyers
    • 1
  1. 1.WorthingUK

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