Abstract
Most casual games involve a player and some form of computer AI (Artificial Intelligence). Basically an AI object will interact with what’s onscreen and what the player does. For example, in a top-down game the AI object may move toward the player avoiding other objects and shoot a bullet toward the player if they’re within a certain range. Usually in the first few levels of a game the AI object will be more forgiving to the player, but higher levels may make the AI more aggressive.
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© 2016 Ben Tyers
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Tyers, B. (2016). More Movement (Basic AI). In: Practical GameMaker: Studio. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2373-4_17
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DOI: https://doi.org/10.1007/978-1-4842-2373-4_17
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2372-7
Online ISBN: 978-1-4842-2373-4
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