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Rooms

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Abstract

Rooms are where you place your instances and where the action happens. A simple room may have an enemy instance and player instance – and maybe a few platforms to jump on – where the player and enemy try to shoot each other.

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© 2016 Ben Tyers

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Tyers, B. (2016). Rooms. In: Practical GameMaker: Studio. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2373-4_12

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