Abstract
Now that you have a basic understanding of how SceneKit works, you can now use the render loop to create, control, and animate SCNodes. In previous chapters, you’ve been using code to manipulate those objects.
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© 2017 James Goodwill and Wesley Matlock
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Goodwill, J., Matlock, W. (2017). SceneKit Editor. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2310-9_16
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DOI: https://doi.org/10.1007/978-1-4842-2310-9_16
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2309-3
Online ISBN: 978-1-4842-2310-9
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