Now that you have a basic understanding of how SceneKit works, you can now use the render loop to create, control, and animate SCNodes. In previous chapters, you’ve been using code to manipulate those objects.
KeywordsDesign Section Scene Graph Original File Camera Node Lighting Tone
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
© James Goodwill and Wesley Matlock 2017