Abstract
In the previous chapters, you’ve worked within the SceneKit paradigm; however, Apple has created a way for you to add a 2D scene to overlay on your 3D scenes. In this chapter, you’ll add a 2D scene that will be used for your timer so it can track how long it will take you and your friends to find and capture the enemy.
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© 2017 James Goodwill and Wesley Matlock
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Goodwill, J., Matlock, W. (2017). SceneKit Interaction with SpriteKit. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2310-9_15
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DOI: https://doi.org/10.1007/978-1-4842-2310-9_15
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2309-3
Online ISBN: 978-1-4842-2310-9
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