Abstract
Programming the PushBot: The PushBot has a lot to do! Because of this, I want to be absolutely certain that my program works, and I’ll be testing it often. To make it easier on myself, I’m going to break down the program into three sections. The first section covers getting the bot to the proper location in front of the first figurine. The second section covers the programming blocks used to put the first three figurines into their proper locations. And the final section is devoted to pushing the last figurine up the ramp and onto the Mayan sarcophagus.
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© 2017 Mark Bell and James Floyd Kelly
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Bell, M., Kelly, J.F. (2017). PushBot: Program It. In: LEGO® MINDSTORMS® EV3. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2262-1_20
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DOI: https://doi.org/10.1007/978-1-4842-2262-1_20
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2261-4
Online ISBN: 978-1-4842-2262-1
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