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The Foundation of 3D Vector for VFX: Models and OpenGL

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Abstract

Now that you have an understanding of the fundamental concepts, terminology, principles, and methods of data footprint optimization for 2D digital imagery, digital audio, digital video, and vector digital illustration new media content for VFX project pipelines, it is time to get into the more complicated area of 3D new media assets that can be used with Fusion's advanced 3D feature set.

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© 2016 Wallace Jackson

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Jackson, W. (2016). The Foundation of 3D Vector for VFX: Models and OpenGL. In: VFX Fundamentals. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2131-0_6

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