Final Thoughts

Never Too Much
  • Steven Goodwin


There is no such thing as an “easy” day in game development. At the start of the project, there’s the air of anticipation and the dream of an ambition in creating the greatest ever game as we plan, brainstorm, and work frantically to give our baby the best possible start we can in its digital life.


Secret Message Source Control Online Game Definite Article Tool Chain 
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Copyright information

© Steven Goodwin 2016

Authors and Affiliations

  • Steven Goodwin
    • 1
  1. 1.LondonUK

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