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Final Thoughts

Never Too Much
  • Steven Goodwin
Chapter

Abstract

There is no such thing as an “easy” day in game development. At the start of the project, there’s the air of anticipation and the dream of an ambition in creating the greatest ever game as we plan, brainstorm, and work frantically to give our baby the best possible start we can in its digital life.

Keywords

Secret Message Source Control Online Game Definite Article Tool Chain 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Steven Goodwin 2016

Authors and Affiliations

  • Steven Goodwin
    • 1
  1. 1.LondonUK

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