Abstract
To most developers, the concept of testing comes with dread and postponement. In reality, it should do neither. It should be a welcome addition to the programmers’ arsenal, because it gives a confidence and peace of mind that little else can. It is something that should be part of the entire development process, and not just tacked on at the end.
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Conversely, this attitude is why it is possible to soft mod an Xbox using the James Bond 007: Agent under Fire! game. A few modified bytes on the memory card caused the game to execute unsanitized code, which allowed an installation of Linux.
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The world record, at time of writing, is 43.18s, so the answer is “Yes.”
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Again, the world record is 104.8m, so it’s possible, although new specifications were introduced in 1986 meaning this record may never be broken.
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Including speed runs, if they apply to your genre.
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Even the seemingly chaotic results present in chaos theory are known; they’re just unexpected.
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© 2016 Steven Goodwin
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Goodwin, S. (2016). Testing. In: Polished Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2122-8_10
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DOI: https://doi.org/10.1007/978-1-4842-2122-8_10
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1878-5
Online ISBN: 978-1-4842-2122-8
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