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Testing

Working Right, All the Time

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Abstract

To most developers, the concept of testing comes with dread and postponement. In reality, it should do neither. It should be a welcome addition to the programmers’ arsenal, because it gives a confidence and peace of mind that little else can. It is something that should be part of the entire development process, and not just tacked on at the end.

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Notes

  1. 1.

    See https://en.wikipedia.org/wiki/Halting_problem

  2. 2.

    Conversely, this attitude is why it is possible to soft mod an Xbox using the James Bond 007: Agent under Fire! game. A few modified bytes on the memory card caused the game to execute unsanitized code, which allowed an installation of Linux.

  3. 3.

    The world record, at time of writing, is 43.18s, so the answer is “Yes.”

  4. 4.

    Again, the world record is 104.8m, so it’s possible, although new specifications were introduced in 1986 meaning this record may never be broken.

  5. 5.

    Including speed runs, if they apply to your genre.

  6. 6.

    Even the seemingly chaotic results present in chaos theory are known; they’re just unexpected.

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© 2016 Steven Goodwin

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Goodwin, S. (2016). Testing. In: Polished Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2122-8_10

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