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Introduction to Game Polish

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Abstract

Development is a black art; games development even more so. There seems to be no correlation between the quality of a game and the technical ability of the programmers, the artistic brilliance (or otherwise) of the artists, the purity of melody of the composer, or the innovation present within a game design. A good game just seems to sparkle with magic. It has that special “something” that can’t be defined or taught.

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Notes

  1. 1.

    See https://en.wikipedia.org/wiki/Angry_Birds

  2. 2.

    See https://en.wikipedia.org/wiki/Crush_the_Castle

  3. 3.

    A full breakdown of this is beyond the scope of the book, but the précis is good enough for now.

  4. 4.

    This is the natural hubris of the developer, thinking in terms of building something rather than building, testing, and maintaining that thing.

  5. 5.

    It wasn’t a real discovery—everyone said that increasing the jump height would, in turn, increase the jump distance

  6. 6.

    I hope I need not explain who Newton is—or why his third law of motion is relevant here!

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© 2016 Steven Goodwin

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Goodwin, S. (2016). Introduction to Game Polish. In: Polished Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2122-8_1

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