Abstract
Development is a black art; games development even more so. There seems to be no correlation between the quality of a game and the technical ability of the programmers, the artistic brilliance (or otherwise) of the artists, the purity of melody of the composer, or the innovation present within a game design. A good game just seems to sparkle with magic. It has that special “something” that can’t be defined or taught.
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Notes
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A full breakdown of this is beyond the scope of the book, but the précis is good enough for now.
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This is the natural hubris of the developer, thinking in terms of building something rather than building, testing, and maintaining that thing.
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It wasn’t a real discovery—everyone said that increasing the jump height would, in turn, increase the jump distance
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I hope I need not explain who Newton is—or why his third law of motion is relevant here!
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© 2016 Steven Goodwin
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Goodwin, S. (2016). Introduction to Game Polish. In: Polished Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2122-8_1
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DOI: https://doi.org/10.1007/978-1-4842-2122-8_1
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