Abstract
Our games need support for handling objects that collide. Balls bouncing off paddles, laser beams hitting aliens, or our favorite character collecting a coin. All these examples require collision detection.
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© 2016 Paul Vincent Craven
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Craven, P.V. (2016). Introduction to Sprites. In: Program Arcade Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1790-0_14
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DOI: https://doi.org/10.1007/978-1-4842-1790-0_14
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1789-4
Online ISBN: 978-1-4842-1790-0
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