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CLawyer::Confuse

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Notes

  1. 1.

    [1]Steven Davis: Protecting Games: A Security Handbook for Game Developers and Publishers. Delmar, 2009.

  2. 2.

    [2]Sergey Golovanov: Online Games and Fraud: Using Games as Bait. Kaspersky Lab. 2007. https://securelist.com/analysis/publications/36169/online-games-and-fraud-using-games-as-bait/

  3. 3.

    [3]Lawrence Lessig: Code and Other Laws of Cyberspace. Basic Books: New York NY, 1999. http://codev2.cc/download+remix/Lessig-Codev2.pdf

  4. 4.

    [4]William J. Mitchell: City of Bits: Space, Place and the Infobahn. MIT Press: Boston MA, 1996.

  5. 5.

    [5]Ian MacInnes, YJ Park and Sang-Min Whang: Virtual World Governance: Digital Item Trade and its Consequences in Korea. Telecommunications Policy Research Conference, Arlington VA., 2004.

  6. 6.

    [6]Chris Allen: The Dunbar Number as a Limit to Group Size. Life with Alacrity, March 2004. www.lifewithalacrity.com/2004/03/the_dunbar_numb.html

  7. 7.

    [7] Alec Meer: Women higher spenders than men on virtual currency. Games Industry Biz, 2010. www.gamesindustry.biz/articles/women-spend-2x-more-than-men-on-virtual-currency

  8. 8.

    [8]Noah Robischon: Station Exchange: Year One. Sony Online Entertainment, 2007. www.fredshouse.net/images/SOE%20Station%20Exchange%20White%20Paper%201.19.pdf

  9. 9.

    [9]Michael Thurman: Hacking Second Life. Black Hat Europe, 2008. www.blackhat.com/presentations/bh-europe-08/Thumann/Whitepaper/bh-eu-08-thumann-WP.pdf

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© 2016 Richard A. Bartle

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Bartle, R.A. (2016). On Law. In: MMOs from the Outside In. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1781-8_3

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