Abstract
Now that you have some exposure to fundamental concepts, techniques, and principles spanning digital painting, digital illustration, digital image compositing, and scripting, it is time to take a closer look at how digital painting content can be published using popular open source publishing platforms. I’m going to delineate this chapter based upon consumer electronics hardware device genres. Devices support different types of applications. For instance, eBook eReaders, such as Amazon’s Kindle Fire, use Kindle KF8 format; Smartwatches use Android Wear SDK under the Android Studio 1.4, using the Android OS 5.4 API; iTV Sets use the Android TV SDK in Android Studio 1.4, using the Android OS 5.4 API; Automobile Dashboards use Android Auto SDK with the Android Studio 1.4 IDE with the Android OS 5.4 API; Tablets and Smartphones use Android SDK in Android Studio 1.4 IDE with the Android OS 5.4 API; Laptops and NetBooks use Java with JavaFX; and each of these hardware devices also support all of the open industry publishing standards, such as PDF, HTML5, and EPUB3.
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© 2015 Wallace Jackson
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Jackson, W. (2015). Publishing Digital Painting: Content Delivery Platforms. In: Digital Painting Techniques. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1736-8_16
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DOI: https://doi.org/10.1007/978-1-4842-1736-8_16
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1735-1
Online ISBN: 978-1-4842-1736-8
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)