Integrating Third-Party Software

  • Lee Stemkoski


This chapter covers how to use third-party software and libraries to simplify your workflow and increase the sophistication of your games. In particular, you will use the following:


Particle Effect Solid Object Smoke Emitter Player Object Background Layer 
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Supplementary material (28.2 mb) (zip 28838 kb)

Copyright information

© Lee Stemkoski 2015

Authors and Affiliations

  • Lee Stemkoski
    • 1
  1. 1.NYUS

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