Integrating Third-Party Software
This chapter covers how to use third-party software and libraries to simplify your workflow and increase the sophistication of your games. In particular, you will use the following:
KeywordsParticle Effect Solid Object Smoke Emitter Player Object Background Layer
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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© Lee Stemkoski 2015