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Abstract

In the last chapter we built the basic structure of the game. We have our bricks, paddle, and ball together in the scene and can destroy bricks by launching our ball. The game still needs the logic to keep track of how many bricks were destroyed and the framing of our scene to keep our ball in play.

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9781484214954_Chapter_04_Scripts (zip 5 kb)

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© 2015 Jodessiah Sumpter

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Sumpter, J. (2015). Scripting a Game Manager. In: Make a 2D Arcade Game in a Weekend. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1494-7_4

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