Skip to main content

Abstract

Media experiences have long been a weakness in Microsoft platforms, but not because those features aren’t inherently available in the system. Windows provides a wide spectrum of built-in playback and management features. The area in which the platform has fallen short is in the exposing of media content-creation and -management facilities to the developers in an experience consistent with the programming paradigms they have marketed to us over the years. If you know DirectX or any of the low-level APIs, then you’re good to go as far as this. But the reach of such technologies has traditionally not fallen far from organizations with the funding to hire resources with that knowledge.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 74.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Electronic Supplementary Material

Below is the link to the electronic supplementary material.

Chapter7 (zip 956 kb)

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Edward Moemeka and Elizabeth Moemeka

About this chapter

Cite this chapter

Moemeka, E., Moemeka, E. (2015). Working with Media. In: Real World Windows 10 Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1449-7_7

Download citation

Publish with us

Policies and ethics