Abstract
Much of this book has been an exploration of how a tile-based approach to game design can help you solve some complex problems in an easy and efficient way. It can help you improve and simplify everything from level design, collision, game logic, and AI to pathfinding. But this book would not be complete without an exploration of two more tile-based design strategies that you’ll be sure to find a lot of use for in your games:
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© 2017 Rex van der Spuy
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van der Spuy, R. (2017). More Fun with Tile-Based Games. In: The Advanced Game Developer's Toolkit. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1097-0_7
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DOI: https://doi.org/10.1007/978-1-4842-1097-0_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1098-7
Online ISBN: 978-1-4842-1097-0
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