Abstract
There is one last major area of pathfinding we need to tackle: finding the shortest path through a maze. As it turns out, this is not just an interesting aside, but one of the most important game design skills you need to know.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsAuthor information
Authors and Affiliations
Rights and permissions
Copyright information
© 2017 Rex van der Spuy
About this chapter
Cite this chapter
van der Spuy, R. (2017). Finding the Shortest Path. In: The Advanced Game Developer's Toolkit. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1097-0_6
Download citation
DOI: https://doi.org/10.1007/978-1-4842-1097-0_6
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1098-7
Online ISBN: 978-1-4842-1097-0
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books