Abstract
So far in this book, you’ve learned how to make sprites, move them, and make them interactive. But what if you want to make a game character that can flap its wings, or move its arms and legs to walk around the game world? You have to use a technique called keyframe animation: displaying a series of slightly different images in sequence to create the illusion of motion. Pixi has some built-in tools to make keyframe animation easy, and that’s what this chapter is all about.
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© 2015 Rex van der Spuy
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van der Spuy, R. (2015). Animating Sprites. In: Learn Pixi.js. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1094-9_5
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DOI: https://doi.org/10.1007/978-1-4842-1094-9_5
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1095-6
Online ISBN: 978-1-4842-1094-9
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