Troubleshooting and Post-processing
People tend to come into 3D printing either from the software/modeling side or from the electronics hacking or shop class world. Debugging a system with a lot of software involved is a little different from figuring out what is wrong with something that is purely mechanical (or even electronic). And introducing real parts that are being manufactured for the first time creates issues that do not come up in purely virtual software development. You will need to learn the tricks from the community that is less familiar to you, unless you are one of those rare people comfortable in both worlds. This chapter will guide you through some of the common 3D-printing problems that arise and and help you figure out how to resolve them.