What Comes Next

  • Darrin Perez

Abstract

This chapter focuses on features we can add to our game to make it more lively and to add complexity. As promised, the first topic concerns the mysterious nonplayer character (NPC) that lives in the southeastern corner of Eagle’s Crossing.

Keywords

Control Variable Common Event Control Switch Event Code Conditional Branch 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Darrin Perez 2015

Authors and Affiliations

  • Darrin Perez
    • 1
  1. 1.PRPuerto Rico

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