Abstract
During this chapter we’ll take a detailed look at the public PickResult class and public MouseEvent class and use these for our own gameplay design in a custom createSceneProcessing() method that will be used to process i3D game element (Box and Sphere object) event handling so that our players can interact with the 3D game components.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2017 Wallace Jackson
About this chapter
Cite this chapter
Jackson, W. (2017). i3D Game Square Selection: Using the PickResult Class with 3D Models. In: Pro Java 9 Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0973-8_17
Download citation
DOI: https://doi.org/10.1007/978-1-4842-0973-8_17
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0974-5
Online ISBN: 978-1-4842-0973-8
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)