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i3D Game Square Selection: Using the PickResult Class with 3D Models

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Abstract

During this chapter we’ll take a detailed look at the public PickResult class and public MouseEvent class and use these for our own gameplay design in a custom createSceneProcessing() method that will be used to process i3D game element (Box and Sphere object) event handling so that our players can interact with the 3D game components.

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© 2017 Wallace Jackson

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Jackson, W. (2017). i3D Game Square Selection: Using the PickResult Class with 3D Models. In: Pro Java 9 Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0973-8_17

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