Abstract
We will learn about the basic 3D scene components that you will find pre-installed (for all default or empty scenes) in 3D software packages like Blender or Autodesk 3D Studio Max.
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© 2017 Wallace Jackson
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Jackson, W. (2017). 3D Scene Configuration: Using the PerspectiveCamera and PointLight. In: Pro Java 9 Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0973-8_11
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DOI: https://doi.org/10.1007/978-1-4842-0973-8_11
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0974-5
Online ISBN: 978-1-4842-0973-8
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